| Article title | COPYRIGHT TO LITERARY PIECE ELEMENTS IN A COMPUTER VIDEO GAME |
|---|---|
| Authors |
Iryna Venediktova
|
| Magazine name | Legal journal «Law of Ukraine» (Ukrainian version) |
| Magazine number | 1 / 2018 |
| Pages | 91 - 102 |
| Annotation | A computer video game is a complex work, with its essential elements being the same as are typical for a literary piece: plot and character. It would be inappropriate to understand a video game merely as a computer program – a copyright protected object (source and object codes which are protected by virtue of law). The purpose of this article is to present a scientific justification of copyright protection of a literary piece upon which a computer video game is based, via such essential elements as plot and character. A computer video game contains certain elements of a literary piece allowing to adapt a computer game script with a view to creating a movie or novel script or, visa versa, to adapt a script of a movie or a literary piece to make a computer video game. In terms of copyright protection, each element of a video game should be identified with the aim of analyzing its compliance with the criteria of eligibility for being protected. Thus, most computer video games are based on a certain literary piece – script. A computer game’s character is at the same time a part of a literary piece. Creating of derivative works, mainly of movies and cartoons, on the basis of computer games seems to be a common situation, and this envisages a transfer of proprietary rights to the use of scripts and to characters of computer video games. |
| Keywords | Copyright; a complex literary piece; computer video game; computer video game’s plot and character |
| References |
List of legal documents
Legislation
Bibliography
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| Electronic version | Download |